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The results will be a child game object component added to each of your selected geometry objects with the same position as the parent object. Also, because it is a child component, it will move should you reposition the light.
Note: a few objects might require tweaking.
Here are a couple of scripts:
- Add point lights – This script will add a point light with the name “_pointlight” with the same transform position as a selected light geometry within the Unity3D editor.
- Add spot lights – This script will add a spot light with the name “_spotlight” with the same transform position as the selected light geometry within the Unity3D editor.